using UnityEngine;
using System.Collections;

public class NPCs : MonoBehaviour {
	
	public GameObject personagem;
	
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () 
	{
		float persoY = personagem.transform.position.y;
		transform.position = new Vector3(transform.position.x, persoY + 0.60f, transform.position.z);
	}
}
